![]() It is a little involved to get it to work how you might want it to. ![]() There are a couple of ways depending on how you would prefer. You are going to use an existing game pak file that is empty and rename it to Data3.pak, then put the mod's altered files inside of it instead of using the mod's improper pak file:ġ) Open that mod's Data3.pak file using WinRar/7zip and copy/drag out the 'data' folder inside of it to your desktop (don't copy it out to the game folder as that folder already exists there, put it on your desktop)Ģ) Close and then delete this improper Data3.pak fileģ) Browse to the game installation's "DW_DLC17" folder instead of the "DW" folder and enter itĤ) The "DataDLC17_1.pak" file is an empty pak file so it is a good stand in for you to useĦ) Go back to the "DW" folder and paste this copied pak file hereħ) Rename it to Data3.pak and open it with WinRar/7zipĨ) You should see only a 'placeholder' file in it, which is a blank file to keep the pak file existingĩ) Drag the mod's "data" folder from your desktop into this open pak fileġ0) Close the pak file, delete the copied 'data' folder from your desktop and you're ready to play This is a way to fix that if others want to use that mod: The main download file of just the modified files will work fine when added to a Data3.pak file, but the optional Data3.pak file download version isn't a REAL Data3.pak file and the mod author simply put the files inside of a. OP noted an issue with the pak file version of 2nd mod I linked that makes you still need to pick locks, but that it always succeeds. There are other lockpicking removal/always succeed mods on NexusMods, but many of them are quite old and I did not look at them as their files are most likely not compatible with game version 1.25.0/1.27.0 as they are so old. I also always keep all of my mods up to date with the current game version, so you count on it being updated when a new update gets released that alters the files this mod alters. It also optionally affects the Prison map and has several levels of extended end loot room time you can choose from. It increases the chance to find higher rarity weapons in loot, expands weapon pools for looting a wider range of weapons, has container lockpicking removed, and offers a customization file that allows for enabling and disabling any of those mod features or changing the active weapon loot rarity level. If you want lockpicking removed so everything just opens, but might also be interested in control over the rarity chances of weapons that spawn in loot, I have a Weapon Loot Rarity Control mod on NexusMods. If you want it to still bring up the lockpicking 'minigame', but no matter where you put the lockpick it will succeed, skyesfury has a mod on NexusMods that is compatible with the current 1.25.0 game version (edit : compatible with current 1.27.0 also): (Main 'No Lockpicking' file only, DLC39 Prison Heist optional files are not 1.25.0/1.27.0 compatible as that pak file has been updated several times by game updates since this mod was last updated) If all you would like is no lockpicking at all, so everything just opens, PolskiGrizzle01 has a mod on NexusMods that is compatible with the current 1.25.0 game version (edit : compatible with current 1.27.0 also):
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